The Basics of Touch Control
The Basics of Touch Control
Touch control is a type of input in which a user can touch and manipulate a game’s controls using the user’s fingers or stylus.touch control The game’s software then interprets the gesture and performs a corresponding action. Touch control is a relatively new interface for games and other applications that require interaction with the screen. Touch sensors, a device that detects the location of a touch command, and controllers, circuits that communicate with the sensor, are important parts of any touchscreen device.
Most touchscreen devices use resistive technology to recognize touch commands.touch control They consist of two layers, a glass panel with a conductive layer and a non-conducting layer that is scratch resistant. The conductive layer contains dots of Indium Tin Oxide and is separated from the glass by spacers. When a finger or stylus touches the screen, it makes contact with the conductive layer and changes the electric current in that area. The device’s software then recognizes the change in capacitance and signals that a touch command has been performed.
Infrared (IR) sensors are another form of touch sensing. They are much more accurate than a typical capacitance sensor because they can accurately determine the position of the touch on the screen. IR sensors can be used in conjunction with a capacitance sensor or on their own to perform more complex, high-speed gestures such as multi-touch and scrolling.
Resistive touch screens are the most common type of touchscreen interface and are found in most modern smartphones, tablets computers and human machine interfaces (HMI). The most basic resistive touchscreen uses a thin layer of electrically charged indium tin oxide on the glass panel and is separated from the rest of the screen by spacer dots. When you touch the screen, your finger or stylus flexes against the ITO and makes contact with it, changing the capacitance of that region and cuing the system to react.
Capacitive touch sensors are similar to resistive touch sensors, but they use a single layer of capacitance instead of multiple layers. Each of the edge regions of a capacitive sensor provides a sensing line. These lines are connected to the controller and act as a stable voltage gradient that can be measured by the sensor. The controller then determines the touch gesture and sends a message to the UI to update its content accordingly.
When designing your own touch controls, try to limit the number of mechanics you introduce at one time to avoid overwhelming the player with information. Prototype and user test your game with only one or two mechanics and see how players respond to them before adding more. This way you can ensure that your primary mechanic is simple enough to allow advanced players to expand upon it as they grow in skill level.